Survivors of Kursk – A Soviet Survivors Army for Secrets of the Third Reich

As many of you will know I am in love with a great Wargames & Miniature Company called West Wind Productions. They produce a fantastic range of miniatures that span from Historical Samurai to Historical World War 2, Weird Victoriana to Weird World War 2, and more. I have done some reviews for their game Empire of the Dead and have painted several crews up by them but this wasn’t what introduced me to West Wind, it was their Weird Wold War 2 game: Secrets of the Third Reich. My brother (SNAGA101) introduced me to this awesome setting where the Germans have not only been developing immense weaponary but the have also unlocked the secrets of the occult and within their ranks are Vampires, werewolves and thanks to the use of V-Gas they are bolstered by zombies. The Americans have been experimenting and have produced a Super Soldier Serum as well as reverse engineering tech from a crashed space ship. The British (this was my first force for SoTR) are the monster hunters and the Soviets are the Survivors from Russia and there Mechs.

The Road to The UK GT

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I have decided that it was time to assemble my Soviet force after owning the miniatures now for nearly a year, as usual I have more than a 55RP worth of miniatures and have plenty of options to go with so I sat down with my Rulebook and pened out a list! It is worth saying that I have given myself 4 weeks to build and paint a 55RP list ready for the UK GT, this should give me the motivation I need to get a full army painted!

So Whats in the list?

Platoon Camo Upgrade: 4RP

Platoon Command Section: 14RP
> Hammer & Sickle
> 5 Survivors w. PPSH-K

Survivor Squad 1: 6RP
> Anti Mech Rifle
> Packed Dushka
> 7 Survivors with PPSH-K

Survivor Squad 2: 6RP
> Anti Mech Rifle
> Packed Dushka
> 7 Survivors with PPSH-K

Support Choice 1 – Siberian Sub-humans: 7RP
> 2 Siberians w. PPSH-K
> Flame Thrower
> RPG-1 & PPSH-K
> Packed Dushka

Support Choice 2 – KS-1 Nayk Mecha: 13RP
> Nayk
> Sealed Hull
> Ablative Armour
> Jacketed Shells

Support Choice 3 – Field Gun: 5Rp
> 76mm Field Gun & 3 Crew

TOTAL: 55RP

I will be posting pics up next week so hope you like them!!!





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Training for the Reich – A Flames of War Battle Report

March 2012 is Portal Wargaming’s World War 2 Month.

PhotobucketA month dedicated to WWII Gaming both historical (Flames of War) & weird/fictional (Secrets of the Third Reich).

PhotobucketThis week it was time to dust of my Flames of War German StuG Batterie. Model-wise I have about 4000pts worth, fully painted around 1500pts. This is because I bought and painted a 1500pts army after leaving Games Workshop as a Manager and took part in the clubs first historical wargame. I then bought a lot more, but as interest in the club turned to Warmachine & Hordes, so did mine…….OOOOH NEW SHINYS!!!

Portal Wargaming has a great selection of 15mm WWII scenery and our board tonight was set up for us by Edd Barfield & Gordon Snellgrove! The battle was going to be a 1800pts per side training mission pitting the German StuG Batterie against an Hungarian Infantry Army! This was set to be an interesting game as not only would it be my first game of Flames of War in over a year but it would be my first with the new rulebook! The new rulebook is superb by the way….it is set out in a very beautiful design and flows through the game smoothly with great photos and diagrams to explain everything…and I mean EVERYTHING!!!

Uploaded from the Photobucket iPhone App

Uploaded from the Photobucket iPhone App

Uploaded from the Photobucket iPhone App

As I was a Tank Company I would get the first turn of this game, my deployment was pretty shabby as I was too scared about clumping stuff together because of the amount of artillery I was facing off against! Having wave upon wave of troops flooding the enemy’s side of the board and the sparse deployment of my few tanks made me worried so I moved my StuG Platoons up to allow my Begleit Tank Riders to machine gun the troop platoon in the woods, with a successful sound of bullets ringing through my head I was horrified to see the “power armour”-like save that meant I hadn’t killed a thing!! My other platoon moved up and opened fire on an AA gun platoon but missed with all my shots, boo hiss. My Hornisse with their impressive range opened fire upon the AA gun and destroyed one of them, meanwhile my Tiger rolled up and destroyed a howitzer!

The enemy retaliated hard: tanks moved forward and opened up on the command StuG narrowly missing it thanks to cover and another tank platoon moved to open fire on the StuG first platoon. The troops in the forest dug in while another ambushed me near to an objective, the others took up positions within buildings ready to open fire! The howitzers opened fire raining hell down on my Anti-Tank Platoon destroying one of my Hornisse!

Uploaded from the Photobucket iPhone App

Uploaded from the Photobucket iPhone App

As the flow of the turn returned to me I was facing the fact the infantry are hard to shift and my Hornisse would have to move as the Howitzers had ranged in on it!! Tanks battled against tanks on the right flank, in the centre I destroyed the other AA guns. The Tiger destroyed the approaching armoured cars with ease, my artillery ranged in on a platoon of enemy tanks and destroyed one of them! The enemy then unleashed their anti-tank firepower on my StuG platoon 2 destroying 2 of them, my pioneers in a building came under fire from the ambushers, my command StuG bailed out and StuG platoon 1 had one of it’s StuG’s destroyed. The howitzers ranged in on my artillery but failed to do any damage!

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My Begliet tank riders disembarked and made their way into buildings and my StuG’s battled on, the Tiger destroyed all but one of the enemy howitzers. Having moved up my remaining Hornisse had moved into range of enemy Anti-Tank squad and it’s tin foil armour failed to protect it…..as the turns rolled on my inability to hit was starting to grind against me and the sheer number of enemy left alive was daunting!

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My StuG’s one by one were destroyed and the best my artillery could do was to bail out a tank. For fun my small pioneer platoon charged out of their building and charged at the ambushers in the other warehouse only to be gunned down on the way in!!

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Time was called and I conceded! After a really fun game the smoke settled proving the downfall of the StuG Batterie would come at the hands of the outnumbering enemy, a sign that should have been observed before they were deployed into the Russian front!!!

A massive thanks need to be given to my opponent for an outstanding game with laughs and nail biting moments!! Thank you Wes Vickers!!!

Hope you all enjoyed the read and I conveyed the cinematic feel that the game gave us as we played!!

Scorpius_GLC out for now!!